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Camp Half-Blood RP

Inherent and Restricted Abilities


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The Storyteller

Inherent and Restricted Abilities

Certain abilities are considered to be commonplace in the demigod world, while others are more rare. This will help you know what your character is capable of doing based on who their godly parent is. It will also alert you to which abilities are limited and must be applied for. This information was pulled, in many cases, directly of the Riordan Fandom wiki. Some information has been altered where appropriate for the site.
 

Universal Abilities


These are abilities inherent to all half-bloods regardless of who their godly parent is.

  • Superhuman Strength:Demigods are far stronger than any human.
    • The children of the Big Three: Zeus, Poseidon and Hades are even stronger than normal demigods.
  • Superhuman Speed: Demigods are far faster than any human, and possess greater swiftness.
  • Superhuman Agility: Demigods possesses agility, equilibrium, and bodily coordination that are far greater than that of humans. Meaning, they possess great acrobatic prowess and maneuverability helping them in the midst of battle. They can move, jump very high, flip, climb, and run incredibly fast without difficulty or exhaustion.
  • Superhuman Durability: Demigods possesses much greater durablity, resilience, and constitution than any human being. Therefore, they are capable of withstanding and surviving blows that would otherwise leave a human dead and/or injured if lucky.
  • Superhuman Endurance: Demigods can endure physical stresses beyond the capabilities of the greatest humans, allowing them to operate efficiently for extended amounts of time, even if they are weakened or exhausted.
  • Above-Normal Healing Factor: Demigods can heal faster and with more finality than humans and sustain far greater damage than humans.
  • Heightened Senses: Demigods' five senses (hearing, smelling, sight, etc) are greatly increased. The senses of a demigod helps them notice small details and unusual attributes that shouldn’t be there, which help keep them alive in battle.
  • Superhuman Stamina: Demigods have an unusually advanced musculature, granting them exceptionally high stamina and endurance surpassing most mortals. Demigods can perform rigorous physical activity for hours, until fatigue toxins in their blood stream begins to impair them, and they will begin to show signs of fatigue.
  • Superhuman Reflexes: Demigods have far above average reflexes that can keep them alive during a fight (diagnosed as ADHD in mortals). It allows them to dodge inhumanly fast attacks that mortals wouldn’t be able to react to. Their reflexes also enables them to keep pace with beings faster, or as fast as them when in the midst of combat.

Children of Zeus

Because of how powerful these children are, and canon reasons, children of Zeus require a secondary application. Announcements will be made when these applications are open.

Children of Zeus have the following abilities guaranteed to them:

  • Natural Leadership
  • Excessive Strength: More than typical demigods (other than Poseidon and Hades children who are equal).
  • Bravery
  • Electrokinesis: the ability to mentally and/or physically manipulate and control electric currents and static electricity.
  • Aerokinesis: is the elemental ability to create, control and manipulate the air and wind in a variety of offensive or defensive ways.
    • Flying is a version of Aerokinesis, but it is the most difficult to master. No camper should be flying before arrival at camp (with the exception of maybe a panicked slowed down fall), and even upon arriving at camp it would take years to master. Flying cannot be done where no air currents exist, such as in a cave where there is still and stagnant air.

Additionally, the following ability is available on a limited basis and must be applied for.

  • Atmokinesis: also known as weather manipulation; one of the most powerful abilities in existence where one can control and manipulate the various forms and aspects of the weather itself.

Child of Hera

There is only one Child of Hera, they are a canon character, and require a canon application when they are available.

The child of Hera is a Camp Half-Blood RP canon character. As such their abilities are strictly ours to create. This list was created based upon Hera's actual demonstrated abilities and her sphere of influence.

  • Domestic Manipulation: As the Goddess of Marriage and Family, all things related to domestic and familial relationships are under Hera's jurisdiction. Basically, they can influence relationships between people. 
  • Mnemokinesis: Hera has the ability to steal and restore memories. She temporarily manipulated Percy's and Jason's minds to protect them more easily.
  • Aerokinesis (limited): As the wife of Zeus, Hera can control and manipulate air, though to a lesser extent than her husband's. Basically, riding clouds, stirring up small winds, and maybe blowing something out of someone's hand.
  • Madness Induction: Hera has an infamous control and manipulation over madness. She drove the demigod Dionysus insane to the point he had to go to Zeus to be cured. Hera later induced Hercules to kill his wife Megara, his children and servants.
  • Zoolinguism (Peacocks and Cows): Hera has a high level of control over animals, particularly the cow and the peacock.

Children of Poseidon

Because of how powerful these children are, and canon reasons, children of Poseidon require a secondary application. Announcements will be made when these applications are open.

Children of Poseidon have the following abilities guaranteed to them:

  • Hydrokinesis:The ability to control water with the mind. They can will themselves to stay dry in water, extract water shoot from petrified seashells, create oxygen bubbles underwater for people who cannot breathe underwater, and harden water to form solid ground to walk on or shields. They even can make giant fists of water that mimic whatever they do, which can be used to grab enemies or smash them into the ground.
  • Cryokinesis (limited): They have very limited control over ice; such as create an icy hurricane to attack all nearby monsters.
  • Vitakinesis (limited): They can use water to strengthen themselves and heal most wounds, the amount of water and time needed for the healing being proportionate to the severity of the wound.
  • Water Immunity: If they fall into the water, they will be immune to water pressure. Additionally, they can breathe underwater for unlimited amounts of time and see in the darkness underwater.
  • Heat Immunity (limited): They have a higher resistance to fire and burns than regular people.
  • Watercraft Manipulation: When they are in saltwater, they always know their exact nautical coordinates, wherever they are (such as in water or on a ship or boat). They have the telekinetic ability to control boats and ships. They also know exactly how to work the boats and what all the parts do.
  • Aerokinesis (limited): They have limited control over the wind. They can summon strong winds, which allow them to create miniature hurricanes and typhoons.
  • Geokinesis (limited): They have a limited amount of control over the earth. They can create earthquakes as their father is known for creating them.
  • Zoolinguism (Horses and Marine Creatures): They can understand and talk to marine animals, equines, and similar creatures.

Additionally, the following ability is available on a limited basis and must be applied for.

  • Atmokinesis: also known as weather manipulation; one of the most powerful abilities in existence where one can control and manipulate the various forms and aspects of the weather itself.

Children of Demeter

Children of Demeter have the following abilities guaranteed to them:

  • Chlorokinesis: As children of Demeter, they have the ability to control plants.
  • Plant Sensitivity: The children of Demeter can sense the location of various plants with superhuman precision.
  • Plant Growth Acceleration: The children of Demeter can make plants grow more faster than normal or even in enormous proportions.
  • Plant Teleportation: The children of Demeter can teleport using plants
  • Wood Sensitivity: The children of Demeter can sense the location of wood with superhuman precision.
  • Culinary Arts: They are natural cooks

Additionally, the following ability is available on a limited basis and must be applied for.

  • Geokinesis: They have a limited amount of control over the earth.
  • Karpoi Summoning: As children of Demeter, some are able to summon Karpoi.

Children of Ares

Children of Ares have the following abilities guaranteed to them:

  • Telumkinesis: They are able to adapt to using various types of weapons quicker than normal. They have the power to curse their opponents' weapons and transfigure any object into any weapon. Examples include making a sword too heavy to lift properly or turning arrows into rubber, forcibly disarming their opponents.
  • Odikinesis: They can unconsciously arouse feelings of impulsive anger, hatred, and bloodlust in people, to the point of instigating physical violence.
  • Enhanced Physical Prowess: They all have enhanced strength and swiftness. The daughters of Ares have the skeletal structure and muscle distribution of exceptionally large, strong, and well-conditioned human men, allowing them to withstand the rigors of combat as well as their brothers.
  • Military Strategy: They are excellent war strategists, though they seem to prefer mindless brute force over strategy like their father.
  • Fighting skills: They are natural fighters with inborn fighting skills.

Additionally, the following ability is available on a limited basis and must be applied for.

  • Necromancy (limited): They can summon the dead of the losing side of a battle.

Children of Athena

Children of Athena have the following abilities guaranteed to them:

  • Genius Intellect: They possess high intelligence and wisdom, especially regarding war strategy.
  • Craftsmanship: Many of them have instinctive skills in architecture, forging and weaving.
  • Audiokinesis: They never forget what they heard.
  • Telumkinesis (limited): They adapt to using various types of weapons quicker than normal and develop great control over them.
  • Enhanced Physical Prowess: They all have enhanced strength, swiftness and durability, above many other demigods (but not as strong as a child of the Big Three).

Children of Apollo

Children of Apollo have the following abilities guaranteed to them:

  • Poetic Curses:They can curse others to only speak in rhyming couplets that can take days or even weeks to wear off (depending on strength and number of people in the spell).
  • Archery:They are expert archers, inherited from their father.
    • They also excel at anything involving throwing or shooting stuff, like shooting hoops or shooting firearms or other missile weapons as an extension of this.
  • Enhanced Physical Prowess: They all have enhanced strength, swiftness and durability, above many other demigods (but not as strong as a child of the Big Three).
  • Artistic and Musical Ability: They excel in the arts and music.
  • Vitakinesis: As the children of Apollo, they are natural healers. They can heal people by singing a hymn to their father (in Ancient Greek).
  • Audiokinesis: As the children of Apollo, they have the ability to control sound waves and music.
  • Prophecy (minor): Children of Apollo have the ability to sense things before they happen. They cannot see things to the level of the Oracle of Delphi, but it's enough to sense a trap before they fall into it from time to time

Additionally, the following ability is available on a limited basis and must be applied for.

  • Photokinesis (limited): the mental and/or physical ability to control light.

Hunters of Artemis

Artemis doesn't have children of her own, as she is a virgin goddess. However she does have several hunters. The Hunters of Artemis are all female (with very few exceptions--Orion being one of them) and therefore only female characters may play a Hunter at this time. They have the following abilities guaranteed to them by Artemis:

  • Eternal Youth: Hunters are immortal (can't die of illnesses, age, etc.) unless they fall in love or they fall in battle.
  • Archery: They have excellent aim with their bow and arrows.
  • Enhanced Physical Prowess: They are naturally stronger and faster than a mortal, demigod, or nymph.
  • Zoolingualism: They can talk to wild animals.

Children of Hephaestus 

Children of Hephaestus have the following abilities guaranteed to them:

  • They are all expert builders.
  • They can build just about anything.
  • They are all mechanics.
  • Technokinesis: As children of Hephaestus, they can control and manipulate machines. Can sense machines, mechanics, or metal. Can identify machinery type and use by touch.
  • Can sense faults in metal ore.
  • Can find and sense traps in the ground.

Additionally, the following ability is available on a limited basis and must be applied for.

  • Pyrokinesis: Some children of Hephaestus have control over fire

Children of Aphrodite

Children of Aphrodite have the following abilities guaranteed to them:

  • They have magical control over clothes, makeup, and jewelry.
  • Amokinesis: As the children of Aphrodite, they have absolute control over love and desire
  • They have the minor ability to change their physical features.
  • Eye color, hair color, face structure. But not into something non-human, and only for a small amount of time.
  • They have the ability to speak fluent French, the language of love.
  • They possess high social abilities and awareness.
  • They have the ability to use Permanent Makeup on others, as seen in the Demigod Files
  • Clothing Curses: They have the ability to curse people so all of their clothes are two sizes too small for them for a period of time.

Additionally, the following ability is available on a limited basis and must be applied for.

  • Charmspeak: Selected children of Aphrodite can influence other with the strength of their voices.
  • Shapeshifting: the magical ability that one has to change his/her age, size, sex, and facial features and so on. Limited to human appearances in children of Aphrodite.

Children of Hermes

Children of Hermes have the following abilities guaranteed to them:

  • Enhanced Speed: Children of Hermes have a high athletic ability and swiftness.
  • Audiokinesis: Children of Hermes are skilled at trickery and very persuasive, acting very good as spies and influencers.
  • Enhanced Theft Abilities: Children of Hermes are able naturally stealthy and can supernaturally steal things without people noticing, even other demigods.
  • Clauditiskinesis: Children of Hermes can magically sense the internal structure and mechanisms of any lock they touch. They are able to make it unlock, even telekinetically. This doesn't work on cursed locks, though.
  • Lock Intuition: They can identify curses and traps placed on locks. If they concentrates hard enough, they can deactivate them.
  • Alchemy: Children of Hermes are good at making potions.
  • Chrimatakinesis: Children of Hermes are presumably quite good with money.

Additionally, the following ability is available on a limited basis and must be applied for.

  • Teleportation: Some children of Hermes inherit super speed fast enough to run on air and become a blur.

Children of Dionysus

Children of Dionysus have the following abilities guaranteed to them:

  • Chlorokinesis: As children of Dionysus, they can control fruit-bearing plants, strawberry and grape vines.
  • They are capable of causing or curing madness
  • They are really good actors sometimes using this to their advantage when they get in trouble.

Children of Hades

Because of how powerful these children are, and canon reasons, children of Hades require a secondary application. Announcements will be made when these applications are open.

Children of Hades have the following abilities guaranteed to them:

  • Necromancy: They have control over the dead. They can reanimate skeletons and put them to sleep. They can summon souls of the deceased by digging a pit, filling it with food and chanting in Ancient Greek. Additionally, they can release the souls of people that should have died but had somehow managed to cheat death. They can physically touch and manipulate ghosts, such as taking hold of them by hand or forcing them to be silent with a gesture.
  • Osteokinesis: They have control over bones of skeletons, such as summon Skeleton Warriors or destroy them.
  • Sensitivity to Death: They can sense death as it happens or when it is coming, including when an immortal is fading. When a person close to them dies, it comes as a ringing in the ears.
  • Life Aura: They can see/sense someone's life aura.
  • Umbrakinesis: They have control over darkness and shadows for various uses such as solidifying it for attacks or to hide in it.
  • Shadow Travel: They can use shadows as a way of transportation. However, great distances tend to wear them out.
  • Darkness Generation: They can solidify shadows to shoot bolts of darkness, form virtually impenetrable shields, and surround enemies in pitch-black clouds of lightless space.
  • Invisibility: They can use shadows to cover themselves in darkness to become invisible.
  • Vitakinesis (limited): They can heal minor injuries to themselves or others by using darkness.
  • Geokinesis: They have control over the earth, such as open fissures in the ground, levitating rocks, making rocks extremely sharp, and control the walls of the Underworld.
  • Phobikinesis: They can radiate an intense aura of fear and death like their father Hades, but to a much lesser degree.
  • Pyrokinesis (limited): They can create flaming fissures of hellfire, trapping people in their father's realm.

Additionally, the following ability is available on a limited basis and must be applied for.

  • Ferrokinesis: Some of them can control precious metals.
  • Curses: Some of them can curse people.

Children of Iris

Children of Iris have the following abilities guaranteed to them:

  • They have good communication skills.
  • They can communicate and are good with pegasi.
  • They have good color coordination.
  • They are good with art supplies and make great artists.

Additionally, the following ability is available on a limited basis and must be applied for.

  • Photokinesis: the mental and/or physical ability to control light.

Children of Hypnos

Children of Hypnos have the following abilities guaranteed to them:

  • Hypnokinesis: the ability to manipulate sleep patterns and, by extension, dreams.
  • They are capable of memory retrieval.
  • They are capable of memory alteration.
  • They can induce sleep.
  • They can astral project/dream travel. (when asleep)

Children of Nemesis

Since there are only two children of Nemesis encountered in the series, and their abilities aren't covered in much detail, we have created this list off what we do see from the characters. Children of Nemesis have the following traits guaranteed to them:

  • They believe that people who are full of themselves should be brought down.
  • They never forget an insult.
  • They make good allies. They are loyal to their allies until they prove untrustworthy or betray them.
  • They are good at making hard decisions when others aren't.
  • They are able to sense when someone is vengeful and want to serve justice to another.
  • They never stop a mission to serve justice to someone who has wronged them. They often help others when pursuing the act of vengeance and retribution.
  • They often are accepting of their actions and the punishments and consequences that come with them.
  • Tychokinesis: the ability to manipulate and control luck and probability.

There are no other true abilities for Children of Nemesis. However, it is reasonable to have them be particularly skilled at something once they put their mind to it such as swordplay, archery, thievery, etc. Any physical task that they can put effort into and master, they can become excellent at. They just have to work harder for it.

Children of Nike

Since there are only two children of Nike encountered in the series, and their abilities aren't covered in much detail, we have created this list off what we do see from the characters. Children of Nike have the following traits guaranteed to them:

  • They are extremely competitive.
  • They live for contests and never settle for second best.
  • They can be pretty intense and driven but they are hard workers and tough opponents.
  • They never turn down a challenge.
  • Most have increased strength.
  • They are the fastest demigods, even faster than the children of Hermes.
  • Are rougher than most of the campers at Camp Half-Blood, including the children of Ares.

There are no other true abilities for Children of Nike. However, it is reasonable to have them be particularly skilled at something once they put their mind to it such as swordplay, archery, thievery, etc. Any physical task that they can put effort into and master, they can become excellent at. They just have to work harder for it.

Children of Hebe

Children of Hebe have the following abilities guaranteed to them:

  • Hebekinesis:the ability to control and manipulate youth.
  • Rejuvenation: This is the power of regaining, or restoring, youthful vigor and appearance. Rejuvenation reduces scars, wrinkles and lines of expression, increases skin elasticity and increases collagen in the skin.
  • Preservation: This is the power of preserving the youth of oneself or another person.
  • Longevity: This is the power of increasing the life expectancy of oneself or someone else.
  • Vitakinesis (limited): Users of this power can heal various injuries, such as mid-sized lesions. In more severe cases, users can reconnect lost limbs, through surgeries. (However, the limbs remain with the scars.)

Children of Tyche

Children of Tyche have the following abilities guaranteed to them:

  • They love games of chance.
  • Tychokinesis: They have the power of luck manipulation.
  • Their behavior often seems random and unpredictable.
  • They usually come out ahead.
  • They are natural gamblers

Children of Hecate

Children of Hecate have the following abilities guaranteed to them:

  • Mystiokinesis: Reality Warping/Spellcasting abilities. Like their mother, their magic is strongest at night and weak during the day. By speaking in either Latin or Ancient Greek, her children can cast many spells for various effects such as creating fire, generating cold, protecting oneself, and shielding themselves from the tracking abilities of monsters and etc. If a child of Hecate overexerts their magical capabilities too much, it physically takes a toll on their body causing them fatigue, exhaustion, dizziness, or faint. It could also cause their magical energy to be drained or depleted, leaving them powerless.
    • This skill can be used to copy any other ability, however it will always require the verbal component and will always be weaker than the natural ability of someone else. For example, this could mimic hypnokinesis but would require an incantation and would be weaker than a Child of Hypnos's natural born ability. This also applies to their own limited abilities on this list. They can verbally cast spells to manipulate shadows or control dead, but will always be weaker than those who have a natural born talent for it. Those with natural born talents do not need to cast a spell for it.
  • Mist Control: Those with the power to control the Mist can create Mistforms, illusions, and influence the minds and memories of mortals.

Additionally, the following ability is available on a limited basis and must be applied for.

  • Necromancy: the natural born ability to summon and control the dead.
  • Umbrakinesis: the natural born ability to mentally generate and manipulate darkness, the absence of light.

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