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Camp Half-Blood RP

Minor Gods as Parents: Rules and Abilities


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The Storyteller

Minor Gods as Parents

There are many deities beyond the 20 who we have listed here. Several of them are noted to have children as well throughout the series, even though they never have cabins built at camp. In an effort to reflect that, Camp Half-Blood Roleplay offers a pathway by which members can create campers who have other gods as parents.

However, to ensure that canon is followed, the following procedures are in effect for those who would like to have minor gods as parents...

Procedures:

  1. Check the list below to see if your minor god is on it. If they are, please proceed. If not, please contact @ ★Lilythe  so that she may begin working on developing a set of powers for them.
  2. Check the Character Claim to see if there is even an opening for Children of Minor Deities. This can be found at the bottom of the "Campers" section. If there is, you may proceed with your application. If not, you will need to wait until a spot opens up. Since they are not common, we are not allowing too many at once.
    1. Additionally check below to see if the limit has been reached for the specific god you're looking for, as we have a limit 3 children of any minor deity at any given point. Unlike other claims, this does not reset.
  3. Once your application is posted, @ ★Lilythe  will be directly part of your review team to ensure that Riordan and Site canon are in compliance as the Lore person for the site.

In all other ways, the application process will still be the same. Limited powers may exist for some deities (just like with the others). If your desired parent has any, they will be listed below (or if your god is new to the list, Lilythe will alert you in response to your inquiry).

Universal Abilities

Certain abilities are considered to be commonplace in the demigod world, while others are more rare. This will help you know what your character is capable of doing based on who their godly parent is. It will also alert you to which abilities are limited and must be applied for. This information was pulled, in many cases, directly of the Riordan Fandom wiki. Some information has been altered where appropriate for the site.

These are abilities inherent to all half-bloods regardless of who their godly parent is.

  • Superhuman Strength: Demigods are far stronger than any human.
    • The children of the Big Three: Zeus, Poseidon and Hades are even stronger than normal demigods.
  • Superhuman Speed: Demigods are far faster than any human, and possess greater swiftness.
  • Superhuman Agility: Demigods possesses agility, equilibrium, and bodily coordination that are far greater than that of humans. Meaning, they possess great acrobatic prowess and maneuverability helping them in the midst of battle. They can move, jump very high, flip, climb, and run incredibly fast without difficulty or exhaustion.
  • Superhuman Durability: Demigods possesses much greater durablity, resilience, and constitution than any human being. Therefore, they are capable of withstanding and surviving blows that would otherwise leave a human dead and/or injured if lucky.
  • Superhuman Endurance: Demigods can endure physical stresses beyond the capabilities of the greatest humans, allowing them to operate efficiently for extended amounts of time, even if they are weakened or exhausted.
  • Above-Normal Healing Factor: Demigods can heal faster and with more finality than humans and sustain far greater damage than humans.
  • Heightened Senses: Demigods' five senses (hearing, smelling, sight, etc) are greatly increased. The senses of a demigod helps them notice small details and unusual attributes that shouldn’t be there, which help keep them alive in battle.
  • Superhuman Stamina: Demigods have an unusually advanced musculature, granting them exceptionally high stamina and endurance surpassing most mortals. Demigods can perform rigorous physical activity for hours, until fatigue toxins in their blood stream begins to impair them, and they will begin to show signs of fatigue.
  • Superhuman Reflexes: Demigods have far above average reflexes that can keep them alive during a fight (diagnosed as ADHD in mortals). It allows them to dodge inhumanly fast attacks that mortals wouldn’t be able to react to. Their reflexes also enables them to keep pace with beings faster, or as fast as them when in the midst of combat.

Children of Eris

Current Total Children of Eris: 1/3

  • Chaos Manipulation: As a child of the Goddess of Chaos, they can influence chaos and cause people to behave irrationally.
  • Strife Manipulation: As children of the Goddess of Strife, they can influence strife, and cause feelings of strife in others.
  • Discord Manipulation: As a child of the Goddess of Discord, they can influence discord and cause disagreements between others.

Children of Phobos

Current Total Children of Phobos: 2/3 (1 application in progress, no new applications at this time)

Children of Phobos have the following abilities guaranteed to them:

  • Phobikinesis: As a child of the God of Fear, they can influence the emotion of fear and can cause people to experience fears or anxiety.

Children of Melinoe

Current Total Children of Melinoe: 1/3

Children of Melinoe have the following abilities guaranteed to them:

  • Phobikinesis: As a child of the Goddess of Nightmares, they can influence the emotion of fear and can cause people to experience nightmares, but it's limited to dreams alone (i.e. they cannot use it while someone is awake the way a child of Phobos can).
  • Commune with Dead: Children of Melinoe can speak with spirits of those who have passed on.

Additionally, the following ability is available on a limited basis and must be applied for.

  • Necromancy: the natural born ability to summon and control the dead (but only ghosts)

Children of Kymopoleia

Current Total Children of Kymopoleia: 0/3

Children of Kymopoleia have the following abilities guaranteed to them:

  • Hydrokinesis: The ability to control water with the mind. They can will themselves to stay dry in water, extract water shoot from petrified seashells, create oxygen bubbles underwater for people who cannot breathe underwater, and harden water to form solid ground to walk on or shields. They even can make giant fists of water that mimic whatever they do, which can be used to grab enemies or smash them into the ground. (Though to a much lesser degree than a child of Poseidon).
  • Commune with Storm Spirits: Children of Kymopoleia can speak with spirits of storms.

Additionally, the following ability is available on a limited basis and must be applied for.

  • Atmokinesis: also known as weather manipulation; one of the most powerful abilities in existence where one can control and manipulate the various forms and aspects of the weather itself.

Children of Eurus

Current Total Children of Eurus: 1/3

Children of Eurus have the following abilities guaranteed to them:

  • Aerokinesis: is the elemental ability to create, control and manipulate the air and wind in a variety of offensive or defensive ways. (Though to a much lesser degree than a child of Zeus).
    • Flying is a version of Aerokinesis, but it is the most difficult to master. No camper should be flying before arrival at camp (with the exception of maybe a panicked slowed down fall), and even upon arriving at camp it would take years to master. Flying cannot be done where no air currents exist, such as in a cave where there is still and stagnant air.
  • Plant Rot: Children of Eurus can cause plants to deteriorate and rot at will.

Additionally, the following ability is available on a limited basis and must be applied for.

  • Atmokinesis: also known as weather manipulation; one of the most powerful abilities in existence where one can control and manipulate the various forms and aspects of the weather itself.

Children of Boreas

Current Total Children of Boreas: 1/3

Children of Boreas have the following abilities guaranteed to them:

  • Aerokinesis: is the elemental ability to create, control and manipulate the air and wind in a variety of offensive or defensive ways. (Though to a much lesser degree than a child of Zeus).
    • Flying is a version of Aerokinesis, but it is the most difficult to master. No camper should be flying before arrival at camp (with the exception of maybe a panicked slowed down fall), and even upon arriving at camp it would take years to master. Flying cannot be done where no air currents exist, such as in a cave where there is still and stagnant air.
  • Cryokinesis: They have significant control over ice; such as create frozen items, like sharpened icicles that act like daggers, to throw at things or can blast a cone of cold icy wind from their hands. Unlike children of Poseidon, they cannot necessarily create whole weather patterns unless they also have Atmokinesis, but they can create small areas of snowstorms.
  • Fluent French: Children of Boreas can speak fluent French because of their father residing in Quebec.

Additionally, the following ability is available on a limited basis and must be applied for.

  • Atmokinesis: also known as weather manipulation; one of the most powerful abilities in existence where one can control and manipulate the various forms and aspects of the weather itself.

Children of Aristaeus

Current Total Children of Aristaeus: 0/3

Children of Arisstaeus have the following abilities guaranteed to them:

  • Zoolinguism (Bees and Wasps): is the elemental ability to speak with animals. Children of Aristaeus are specifically limited to talking to Bees and Wasps.
  • They are good with art supplies and make great artists.
  • They are excellent at creating artisan goods such as homemade cheese or honey.

Children of Triton

Current Total Children of Triton: 1/3

Children of Triton have the following abilities guaranteed to them:

  • Hydrokinesis: The ability to control water with the mind. They can will themselves to stay dry in water, extract water shoot from petrified seashells, create oxygen bubbles underwater for people who cannot breathe underwater, and harden water to form solid ground to walk on or shields. They even can make giant fists of water that mimic whatever they do, which can be used to grab enemies or smash them into the ground. (Though to a much lesser degree than a child of Poseidon).
  • Commune with Sea Creatures: Children of Triton can speak with all marine life.

Additionally, the following ability is available on a limited basis and must be applied for.

  • Shapeshifting(sea animals only): Rare children of Triton are gifted with the power to change shape into a sea creature.

Children of Khione

Current Total Children of Khione: 0/3 (1 application in progress, still accepting applications)

Children of Khione have the following abilities guaranteed to them:

  • Cryokinesis: They have significant control over ice; such as create frozen items, like sharpened icicles that act like daggers, to throw at things or can blast a cone of cold icy wind from their hands. Unlike children of Poseidon, they cannot necessarily create whole weather patterns unless they also have Atmokinesis, but they can create small areas of snowstorms.
  • Fluent French: Children of Khione can speak fluent French because of their mother residing in Quebec.
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