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Camp Half-Blood RP

Vengeance for Forrest


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Character Name:
- Azrael Blackburn

Cabin:
- 16 - Nemesis

Other Characters involved in Plot:
- Derrick Raines
- one/two other campers based on volunteers for the hunt/plot

Plot Overview: (This should be a brief summary, including the end goal)
- Hunt the Chimera that killed Forrest the Satyr

Plot Outline: (An outline of events necessary to complete plot)
0 - Historically Derrick lost his satyr on his way to camp.. still in need of vengance
1 - Azrael asking to keep in the loop of monsters reported through to the big house via the Satyrs
2 - Azrael tries to keep this under wraps and deal with it for Derrick
3 - Papers go missing/lost/info gets out to the camp (similar to the nab things from the cabins type pranks etc)
4 - Once this happens Derrick gets wind of the situation and insists on being part of the retribution
5 - Plan moves to a cabin/allies based group to go forth and hunt this specific chimera creature down
6 - Hunt takes place in the world
7 - tracking through local mountains
8 - The actual attack on the beast
9 - Sending the beast back to Tartarus
10 - The return to camp

Plot Locations: (List all areas you intend to go in the world)
- starting with camp half blood
- Travel montage from camp to mid states
- moving through the mid Rockies
- Hunt itself at the Colorado southern end of Rockies
- Returning to camp half blood

Full Plot: (Please be as detailed as you can here)

Derrick has been distanced since he arrived at camp, this is in part a downside of being a child of retribution and vengeance, and in part for having lost the satyr that befriended him and was guiding him to the camp. This plot is an attempt by Azrael to bridge that gap, help by vanquishing the monster that had killed Derricks friend but due to unforeseen circumstances he ends up bringing Derrick along to hunt the beast and ends up giving the kid the chance at striking out in revenge for the turmoil it has caused. The end goal of this one is to provide personal plot for the cabin members of Nemesis to bond over as well as a chance to Derrick to bond and grow out from under the trauma he has been carrying.

0 - Historically Derrick lost his satyr on his way to camp.. still in need of vengeance

On his way to camp Derrick Raines had a traumatic experience where the satyr (Forrest) that had been guiding him to camp died in a Chimera attack. This has stayed with him since his return to camp, haunting his time at camp and likely a major part of why he is so reserved and defensive.

Azrael Blackburn had been trying to get to know his cabin mates in cabin sixteen with mixed results, they had seemed tough to reach and even more of a challenge to get to open up as most of them had had enough tragedies and troubles over the years, children of Nemesis didn't seem to have an easy path. The one that he did manage to befriend was Derrick though, still young but fiercely loyal but had been left scarred at the death of the satyr by a monstrous Chimera.

1 - Azrael asking to keep in the loop of monsters reported through to the big house via the Satyrs

So Azrael will use this knowledge to ask around the camp primarily via James as the Mythical Creatures Lore Instructor and also one of the folks in the camp most likely to receive the reports of monster activities from the satyrs around the country (along with Lilythe, Mr D and Chiron)

2 - Azrael tries to keep this under wraps and deal with it for Derrick

Azrael will ask James to keep any such sightings private as he is worried Derrick will go off to try to kill it himself if he gets wind of it. This tends to be restricted to Cabin Leaders and above so should not be an issue - until the details of a reported sighting get out into the camp (possibly through the common game/prank of stealing a thing from each cabin)

2.5 - reports of a chimera come in via satyr reports of incidents - this is passed into the safe keeping of Azrael as per his earnest request to the other cabin leaders.

3 - Papers go missing/lost/info gets out to the camp (similar to the nab things from the cabins type pranks etc)

With an increase in hi-jinks and challenges around camp, there are pranks to steal something of importance from each of the camps. In this case though this pushes the need to find the information and worry that other members of the cabin might have gotten hold of it. Once these kind of things go missing they quickly stop being secret plans and quickly become a part of camp gossip.

4 - Once this happens Derrick gets wind of the situation and insists on being part of the retribution

With the report missing the fear is Derrick gets hold of it and Azrael's plan to get the grown ups to try to take down the monsters changes to one that pulls Derrick (and others if other players want to jump in on this invite)) into the hunting party.

5 - Plan moves to a cabin/allies based group to go forth and hunt this specific chimera creature down

There will be scenes of preparations for their  

6 - Hunt takes place in the world

This will cover scenes of moving out, some heart to heart and tactics between the hunting party.

7 - tracking through local mountains

The rest of the plot is around preparing and equipping the expedition and then them going out to try to hunt down the Chimera - in this case a tracking of finding and following devastation in a remote area of the Rockies.This will cover the of exploring, tracking and hunting along the creature's trail.

8 - The actual attack on the beast

The full hunting party will have tracked the beast down to the eastern Rockies - a remote outpost/cave system where the chimera had taken over. use of tactics and planning while also ending up with some injuries and poisons with the need for Ambrosia to heal the worst of.

9 - Sending the beast back to Tartarus

Derrick getting the killing blow and taking a trophy (goats horn or similar) that can be made into a blade or similar and if it was menacing a young demigod or similar then they could be saved and brought along to the camp.

10 - The return to camp

The completion of the quest - a return to camp, victorious though with some added war wounds - expect the major points will be:

a - Derrick getting to tell his tale of fighting the beast - a coming of age type moment.
b - Azrael asking for the Trophy to be made into a a blade with cabin nine for Derrick.
c - Azrael realizing the risks he had taken by agreeing to let a youngster go big monster fighting

 

Goals (end outcomes expected for the personal plot line):

- Defeat the monster
- Vengeance for Forrest (and for Derrick)
- A trophy weapon (possibly magical at least in flavor) for Derrick made after the quest
- RP reasons for Derrick to come out of his shell a bit more


Does this impact more than just my character and those I'm writing with directly?
- No (should only affect those who go hunting)
Would this make major headlines or otherwise ensue panic or happiness on a massive scale?
- No  (will mostly be remote / far enough away so avoids headlines etc)

Edited by Azrael Blackburn
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Admin

Approved

We are happy to announce you've been approved to start your personal plot!

Please make sure to contact the people that are part of your plot, and remember to mark this plot as ready to archive once it's completed.

CONGRATS!

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