16 years old | single | Son of Eurus | Air boy
Temper depends on the air movement | Loved the breeze | Out going
Universal Abilities
Superhuman Strength: Demigods are far stronger than any human.
The children of the Big Three: Zeus, Poseidon and Hades are even stronger than normal demigods.
Superhuman Speed: Demigods are far faster than any human and possess greater swiftness.
Superhuman Agility: Demigods possesses agility, equilibrium, and bodily coordination that are far greater than that of humans. Meaning, they possess great acrobatic prowess and maneuverability helping them in the midst of battle. They can move, jump very high, flip, climb, and run incredibly fast without difficulty or exhaustion.
Superhuman Durability: Demigods possesses much greater durability, resilience, and constitution than any human being. Therefore, they are capable of withstanding and surviving blows that would otherwise leave a human dead and/or injured if lucky.
Superhuman Endurance: Demigods can endure physical stresses beyond the capabilities of the greatest humans, allowing them to operate efficiently for extended amounts of time, even if they are weakened or exhausted.
Above-Normal Healing Factor: Demigods can heal faster and with more finality than humans and sustain far greater damage than humans.
Heightened Senses: Demigods' five senses (hearing, smelling, sight, etc.) are greatly increased. The senses of a demigod helps them notice small details and unusual attributes that shouldn’t be there, which help keep them alive in battle.
Superhuman Stamina: Demigods have an unusually advanced musculature, granting them exceptionally high stamina and endurance surpassing most mortals. Demigods can perform rigorous physical activity for hours, until fatigue toxins in their blood stream begins to impair them, and they will begin to show signs of fatigue.
Superhuman Reflexes: Demigods have far above average reflexes that can keep them alive during a fight (diagnosed as ADHD in mortals). It allows them to dodge inhumanly fast attacks that mortals wouldn’t be able to react to. Their reflexes also enables them to keep pace with beings faster, or as fast as them when in the midst of combat.
Children of Eurus
Aerokinesis: is the elemental ability to create, control and manipulate the air and wind in a variety of offensive or defensive ways. (Though to a much lesser degree than a child of Zeus). Flying is a version of Aerokinesis, but it is the most difficult to master. No camper should be flying before arrival at camp (with the exception of maybe a panicked slowed down fall), and even upon arriving at camp it would take years to master. Flying cannot be done where no air currents exist, such as in a cave where there is still and stagnant air.
Plant Rot: Children of Eurus can cause plants to deteriorate and rot at will.