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Camp Half-Blood RP

The Chronicler

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  1. Article I In this section we will detail out the expected code of conduct of the site. These rules are site wide, and apply to any interactions between members that impact the site. It is expected that all members will know and understand these site rules and abide by them when interacting with one another and staff.
  2. Article: Preamble and Table of Contents We recognize that one massive document detailing all the rules of the site can be fairly overwhelming, so we've decided to break this up into smaller, easier to process sections. Each section is titled by what it contains, and what would be considered relevant to it. Each Article and Section is hyperlinked for your convenience! Article I: Code of Conduct This section details what we consider to be appropriate and inappropriate out of character behavior for our members. Section 1: Out of Character Rules Section 2: Leaving the Site Section 3: Help on the Site Article II: Account Registration and Responsibilities This section details what kind of accounts there are, and who can have those accounts. It also details information about responsibilities of some of those accounts, where applicable. Section 1: Out of Character Accounts Section 2: Character Accounts Section 3: Canon Accounts Section 4: Cabin Leader Accounts Section 5: Wanted Ad Accounts Section 6: Character Limits Article III: Character Creation This section details the types of characters allowed, and processes for making characters, on Camp Half-Blood RP. Section 1: The Application Process Section 2: Regarding The Big 3 and Hera Section 3: Regarding Children of Canon Characters Section 4: Regarding Mythical Creature Characters Section 5: Regarding Legacy Characters Section 6: Campers older than 12 Years Old Section 7: Regarding Families Section 8: Regarding Godly Parents Section 9: Regarding Other Camps & Demigods Section 10: Regarding the Claiming Process Article IV: Site Setting, Plot, and Structure This section details information about the world we are operating in. Section 1: Canon Hierarchy Section 2: In-Character Hierarchy Section 3: Time Section 4: Careers Section 5: Site Setting and Plot (Basic Overview) Section 6: Site Plot Events Article V: Posting Content This section details information about what kind of content we allow on our site and outlines any expectations (or clarification of non-expectation, in some cases). Section 1: Word Counts Section 2: Character vs. Writer Knowledge Section 3: Personal Plots Section 4: Topic Archiving Section 5: Tags and Prefixes (Basic Overview) Section 6: Canon Consistency Section 7: Character Dating
  3. Dionysus biography A former demigod himself, Dionysus (now known as Mr. D to the campers), was born to Semele and Zeus. His mother tragically died when Hera tricked her into asking Zeus to show his true form to her. Zeus was able to save Dionysus by placing him inside his thigh until he was able to burst forth as a fully grown human. Upon his 'birth', Zeus hid his child with his maternal aunt and her husband. They raised him as a girl to hide him from Hera's scorn. But she found him anyway, drove the whole house mad except him. Dionysus was only saved by Zeus turning him into a goat. He then took him to the rain nymphs of Mount Nysa, and they raised him. As an adult he discovered the vine, however, Hera found him once more and struck him mad. He wandered the globe before eventually being cured by the titaness Rhea. Once cured, Dionysus continued to travel the globe but now he taught others how to cultivate and use the vine. Dionysus fought alongside Heracles during the First Gigantomachy. Eventually he was recognized for his skill in wine making and was invited to join the gods on Olympus. Hestia graciously gave up her throne, allowing him to be one of the 12 major pantheon gods. Several things happened over his years as a god. Of the things he considers the most important is the rescuing and marrying of his wife Ariadne. One of his biggest regrets is twice chasing after a nymph that Zeus had proclaimed off-limits, as that is what landed him at Camp Half-Blood for 100 years with the secondary punishment of not being allowed to drink wine. After the Battle of Manhattan in 2009, during the Second Titan War, Zeus reduces Dionysus' sentence so that he only has 50 years left. Dionysus eagerly awaits his return to Olympus. The death of his half-blood son Castor has a profound effect on Dionysus. While he does not directly protect or even show affection to his children, Dionysus does care a great deal for them. More so than most gods. Still, he could hardly be called friendly to them. Personality Dionysus, at first glance, has a rather displeasing temperament. He can be cruel, sarcastic, and downright bitter in most interactions. His temper is catastrophic when triggered and he is not above threatening children when angered. He has a strong dislike of heroes, especially after the way Theseus treated Ariadne. Despite that, that rough exterior, Dionysus does care about his campers. He would never deign to show them, but greatly dislikes anyone other than himself that mistreats them. Dionysus has been known to use his powers to save the demigods when and where he can, though he does not directly jump into the fray himself. He also has a reasonably close kinship with Chiron, though one couldn't exactly call him kind to the centaur either--though Chiron never receives threats from Dionysus either. About Me Birthdate: Ancient Greece Likes: Wine, CocaCola, parties, grapes, leopards, goats, and the theater. Dislikes: Heroes, Pepsi, showing his true emotions. Family: Mom: Semele (mortal) Dad: Zeus Siblings: No full-blood, but every child of Zeus from Heracles to Thalia Grace. Other: The gods, many titans, etc. Happy Thoughts: Rescuing and marrying his wife, Ariadne. Nightmares: Being stuck at Camp Half-Blood for eternity. Fatal Flaw: Impulsivity. PLAYED BY: ShadowsOverScotland FACE CLAIM: Jason Mantzoukas
  4. Legacy Characters So you've purchased the right to make a legacy character from the shop, but now you have to start creating that character! Here is some information to help you out! Procedures: Ensure that the purchase was completed from the Member Shop for the character you're making. Legacies can only be created at birth, so they cannot be applied to existing characters. Legacy characters must be 3 generations away from their godly ancestor (great grandparent, or further) for most deities. The Big Three will need to be 5 generations away (great, great, great grandparent, or further). Your character cannot be a descendant of a canon character! (other than the gods, obviously). We may, at some point, create children of canons as site canons. But we will not be allowing original characters that are descendants of, say Percy or Nico. Look Below to see which powers you might want for your character! Note, if it has an asterisk (*) next to it in the major powers section, that indicates that it must be applied for and that there needs to be room in the claims for it. If there is no room in the claims, you cannot have that ability. You may choose one major and one minor ability from your godly parent. Universal abilities are given to all legacies, however if your legacy is not also a demigod they will be weaker in these areas than a demigod, and this should continue to diminish in strength with each generation until they are relatively normal after 4 generations. Legacies must attend Camp Jupiter, and not Camp Half-Blood unless they are also a half-blood of a Greek God. In canon we only see legacies at Camp Jupiter for certain (even though Frank is a legacy of Poseidon, his father is Mars so he attended Camp Jupiter). However, it is likely that Meg McCaffrey from the Trials of Apollo is also a legacy of Poseidon since she is descended from Plemnaeus. The staff will address opening Camp Jupiter when it's appropriate, as the site grows. It mostly just involves logistics of creating groups and what that hierarchy will look like. Until this happens, the forum labeled "The World" is perfectly acceptable to house RPs with characters that are Camp Jupiter only. A user group will be created when it is necessary. In all other ways, the application process will still be the same. Universal Abilities Certain abilities are considered to be commonplace in the demigod world, while others are more rare. This will help you know what your character is capable of doing based on who their godly parent is. It will also alert you to which abilities are limited and must be applied for. This information was pulled, in many cases, directly of the Riordan Fandom wiki. Some information has been altered where appropriate for the site. These are abilities inherent to all half-bloods regardless of who their godly parent is. Though if you are not also a half-blood character, and are only a legacy, you will not have these to the same degree as a regular half-blood. Superhuman Strength: Demigods are far stronger than any human. The children of the Big Three: Zeus, Poseidon and Hades are even stronger than normal demigods. Superhuman Speed: Demigods are far faster than any human, and possess greater swiftness. Superhuman Agility: Demigods possesses agility, equilibrium, and bodily coordination that are far greater than that of humans. Meaning, they possess great acrobatic prowess and maneuverability helping them in the midst of battle. They can move, jump very high, flip, climb, and run incredibly fast without difficulty or exhaustion. Superhuman Durability: Demigods possesses much greater durablity, resilience, and constitution than any human being. Therefore, they are capable of withstanding and surviving blows that would otherwise leave a human dead and/or injured if lucky. Superhuman Endurance: Demigods can endure physical stresses beyond the capabilities of the greatest humans, allowing them to operate efficiently for extended amounts of time, even if they are weakened or exhausted. Above-Normal Healing Factor: Demigods can heal faster and with more finality than humans and sustain far greater damage than humans. Heightened Senses: Demigods' five senses (hearing, smelling, sight, etc) are greatly increased. The senses of a demigod helps them notice small details and unusual attributes that shouldn’t be there, which help keep them alive in battle. Superhuman Stamina: Demigods have an unusually advanced musculature, granting them exceptionally high stamina and endurance surpassing most mortals. Demigods can perform rigorous physical activity for hours, until fatigue toxins in their blood stream begins to impair them, and they will begin to show signs of fatigue. Superhuman Reflexes: Demigods have far above average reflexes that can keep them alive during a fight (diagnosed as ADHD in mortals). It allows them to dodge inhumanly fast attacks that mortals wouldn’t be able to react to. Their reflexes also enables them to keep pace with beings faster, or as fast as them when in the midst of combat. Legacy of Zeus Children of Zeus's children have the following major abilities as options for them (choose one): Aerokinesis: is the elemental ability to create, control and manipulate the air and wind in a variety of offensive or defensive ways. Electrokinesis: the ability to mentally and/or physically manipulate and control electric currents and static electricity. Additionally, they may choose one of the following minor abilities, three if they do not take a major ability: Natural Leadership Bravery Excessive Strength: More than typical demigods (other than Poseidon and Hades children who are equal). Legacy of Hera This will be decided if/when the Child of Hera for the site has children... Legacy of Poseidon Children of Poseidon's children have the following major abilities as options for them (choose one): Aerokinesis (limited): They have limited control over the wind. They can summon strong winds, which allow them to create miniature hurricanes and typhoons. Geokinesis (limited): They have a limited amount of control over the earth. They can create earthquakes as their father is known for creating them. Hydrokinesis: The ability to control water with the mind. They can will themselves to stay dry in water, extract water shoot from petrified seashells, create oxygen bubbles underwater for people who cannot breathe underwater, and harden water to form solid ground to walk on or shields. They even can make giant fists of water that mimic whatever they do, which can be used to grab enemies or smash them into the ground. Cryokinesis (limited): They have very limited control over ice; such as create an icy hurricane to attack all nearby monsters. Additionally, they may choose one of the following minor abilities, three if they do not take a major ability: Water Immunity: If they fall into the water, they will be immune to water pressure. Additionally, they can breathe underwater for unlimited amounts of time and see in the darkness underwater. Watercraft Manipulation: When they are in saltwater, they always know their exact nautical coordinates, wherever they are (such as in water or on a ship or boat). They have the telekinetic ability to control boats and ships. They also know exactly how to work the boats and what all the parts do. Excessive Strength: More than typical demigods (other than Poseidon and Hades children who are equal). Zoolinguism (Horses and Marine Creatures): They can understand and talk to marine animals, equines, and similar creatures. Heat Immunity (limited): They have a higher resistance to fire and burns than regular people Vitakinesis (limited): They can use water to strengthen themselves and heal most wounds, the amount of water and time needed for the healing being proportionate to the severity of the wound. Legacy of Demeter Children of Demeter's children have the following major abilities as options for them (choose one): Chlorokinesis: As children of Demeter, they have the ability to control plants. Plant Teleportation: The children of Demeter can teleport using plants. Additionally, they may choose one of the following minor abilities, three if they do not take a major ability: Plant Sensitivity: The children of Demeter can sense the location of various plants with superhuman precision. Plant Growth Acceleration: The children of Demeter can make plants grow more faster than normal or even in enormous proportions. Wood Sensitivity: The children of Demeter can sense the location of wood with superhuman precision. Culinary Arts: They are natural cooks
  5. Minor Gods as Parents There are many deities beyond the 20 who we have listed here. Several of them are noted to have children as well throughout the series, even though they never have cabins built at camp. In an effort to reflect that, Camp Half-Blood Roleplay offers a pathway by which members can create campers who have other gods as parents. However, to ensure that canon is followed, the following procedures are in effect for those who would like to have minor gods as parents... Procedures: Check the list below to see if your minor god is on it. If they are, please proceed. If not, please contact @ ★Lilythe so that she may begin working on developing a set of powers for them. Check the Character Claim to see if there is even an opening for Children of Minor Deities. This can be found at the bottom of the "Campers" section. If there is, you may proceed with your application. If not, you will need to wait until a spot opens up. Since they are not common, we are not allowing too many at once. Additionally check below to see if the limit has been reached for the specific god you're looking for, as we have a limit 3 children of any minor deity at any given point. Unlike other claims, this does not reset. Once your application is posted, @ ★Lilythe will be directly part of your review team to ensure that Riordan and Site canon are in compliance as the Lore person for the site. In all other ways, the application process will still be the same. Limited powers may exist for some deities (just like with the others). If your desired parent has any, they will be listed below (or if your god is new to the list, Lilythe will alert you in response to your inquiry). Universal Abilities Certain abilities are considered to be commonplace in the demigod world, while others are more rare. This will help you know what your character is capable of doing based on who their godly parent is. It will also alert you to which abilities are limited and must be applied for. This information was pulled, in many cases, directly of the Riordan Fandom wiki. Some information has been altered where appropriate for the site. These are abilities inherent to all half-bloods regardless of who their godly parent is. Superhuman Strength: Demigods are far stronger than any human. The children of the Big Three: Zeus, Poseidon and Hades are even stronger than normal demigods. Superhuman Speed: Demigods are far faster than any human, and possess greater swiftness. Superhuman Agility: Demigods possesses agility, equilibrium, and bodily coordination that are far greater than that of humans. Meaning, they possess great acrobatic prowess and maneuverability helping them in the midst of battle. They can move, jump very high, flip, climb, and run incredibly fast without difficulty or exhaustion. Superhuman Durability: Demigods possesses much greater durablity, resilience, and constitution than any human being. Therefore, they are capable of withstanding and surviving blows that would otherwise leave a human dead and/or injured if lucky. Superhuman Endurance: Demigods can endure physical stresses beyond the capabilities of the greatest humans, allowing them to operate efficiently for extended amounts of time, even if they are weakened or exhausted. Above-Normal Healing Factor: Demigods can heal faster and with more finality than humans and sustain far greater damage than humans. Heightened Senses: Demigods' five senses (hearing, smelling, sight, etc) are greatly increased. The senses of a demigod helps them notice small details and unusual attributes that shouldn’t be there, which help keep them alive in battle. Superhuman Stamina: Demigods have an unusually advanced musculature, granting them exceptionally high stamina and endurance surpassing most mortals. Demigods can perform rigorous physical activity for hours, until fatigue toxins in their blood stream begins to impair them, and they will begin to show signs of fatigue. Superhuman Reflexes: Demigods have far above average reflexes that can keep them alive during a fight (diagnosed as ADHD in mortals). It allows them to dodge inhumanly fast attacks that mortals wouldn’t be able to react to. Their reflexes also enables them to keep pace with beings faster, or as fast as them when in the midst of combat. Children of Eris Current Total Children of Eris: 1/3 Chaos Manipulation: As a child of the Goddess of Chaos, they can influence chaos and cause people to behave irrationally. Strife Manipulation: As children of the Goddess of Strife, they can influence strife, and cause feelings of strife in others. Discord Manipulation: As a child of the Goddess of Discord, they can influence discord and cause disagreements between others. Children of Phobos Current Total Children of Phobos: 2/3 (1 application in progress, no new applications at this time) Children of Phobos have the following abilities guaranteed to them: Phobikinesis: As a child of the God of Fear, they can influence the emotion of fear and can cause people to experience fears or anxiety. Children of Melinoe Current Total Children of Melinoe: 1/3 Children of Melinoe have the following abilities guaranteed to them: Phobikinesis: As a child of the Goddess of Nightmares, they can influence the emotion of fear and can cause people to experience nightmares, but it's limited to dreams alone (i.e. they cannot use it while someone is awake the way a child of Phobos can). Commune with Dead: Children of Melinoe can speak with spirits of those who have passed on. Additionally, the following ability is available on a limited basis and must be applied for. Necromancy: the natural born ability to summon and control the dead (but only ghosts) Children of Kymopoleia Current Total Children of Kymopoleia: 0/3 Children of Kymopoleia have the following abilities guaranteed to them: Hydrokinesis: The ability to control water with the mind. They can will themselves to stay dry in water, extract water shoot from petrified seashells, create oxygen bubbles underwater for people who cannot breathe underwater, and harden water to form solid ground to walk on or shields. They even can make giant fists of water that mimic whatever they do, which can be used to grab enemies or smash them into the ground. (Though to a much lesser degree than a child of Poseidon). Commune with Storm Spirits: Children of Kymopoleia can speak with spirits of storms. Additionally, the following ability is available on a limited basis and must be applied for. Atmokinesis: also known as weather manipulation; one of the most powerful abilities in existence where one can control and manipulate the various forms and aspects of the weather itself. Children of Eurus Current Total Children of Eurus: 1/3 Children of Eurus have the following abilities guaranteed to them: Aerokinesis: is the elemental ability to create, control and manipulate the air and wind in a variety of offensive or defensive ways. (Though to a much lesser degree than a child of Zeus). Flying is a version of Aerokinesis, but it is the most difficult to master. No camper should be flying before arrival at camp (with the exception of maybe a panicked slowed down fall), and even upon arriving at camp it would take years to master. Flying cannot be done where no air currents exist, such as in a cave where there is still and stagnant air. Plant Rot: Children of Eurus can cause plants to deteriorate and rot at will. Additionally, the following ability is available on a limited basis and must be applied for. Atmokinesis: also known as weather manipulation; one of the most powerful abilities in existence where one can control and manipulate the various forms and aspects of the weather itself. Children of Boreas Current Total Children of Boreas: 1/3 Children of Boreas have the following abilities guaranteed to them: Aerokinesis: is the elemental ability to create, control and manipulate the air and wind in a variety of offensive or defensive ways. (Though to a much lesser degree than a child of Zeus). Flying is a version of Aerokinesis, but it is the most difficult to master. No camper should be flying before arrival at camp (with the exception of maybe a panicked slowed down fall), and even upon arriving at camp it would take years to master. Flying cannot be done where no air currents exist, such as in a cave where there is still and stagnant air. Cryokinesis: They have significant control over ice; such as create frozen items, like sharpened icicles that act like daggers, to throw at things or can blast a cone of cold icy wind from their hands. Unlike children of Poseidon, they cannot necessarily create whole weather patterns unless they also have Atmokinesis, but they can create small areas of snowstorms. Fluent French: Children of Boreas can speak fluent French because of their father residing in Quebec. Additionally, the following ability is available on a limited basis and must be applied for. Atmokinesis: also known as weather manipulation; one of the most powerful abilities in existence where one can control and manipulate the various forms and aspects of the weather itself. Children of Aristaeus Current Total Children of Aristaeus: 0/3 Children of Arisstaeus have the following abilities guaranteed to them: Zoolinguism (Bees and Wasps): is the elemental ability to speak with animals. Children of Aristaeus are specifically limited to talking to Bees and Wasps. They are good with art supplies and make great artists. They are excellent at creating artisan goods such as homemade cheese or honey. Children of Triton Current Total Children of Triton: 1/3 Children of Triton have the following abilities guaranteed to them: Hydrokinesis: The ability to control water with the mind. They can will themselves to stay dry in water, extract water shoot from petrified seashells, create oxygen bubbles underwater for people who cannot breathe underwater, and harden water to form solid ground to walk on or shields. They even can make giant fists of water that mimic whatever they do, which can be used to grab enemies or smash them into the ground. (Though to a much lesser degree than a child of Poseidon). Commune with Sea Creatures: Children of Triton can speak with all marine life. Additionally, the following ability is available on a limited basis and must be applied for. Shapeshifting(sea animals only): Rare children of Triton are gifted with the power to change shape into a sea creature. Children of Khione Current Total Children of Khione: 0/3 (1 application in progress, still accepting applications) Children of Khione have the following abilities guaranteed to them: Cryokinesis: They have significant control over ice; such as create frozen items, like sharpened icicles that act like daggers, to throw at things or can blast a cone of cold icy wind from their hands. Unlike children of Poseidon, they cannot necessarily create whole weather patterns unless they also have Atmokinesis, but they can create small areas of snowstorms. Fluent French: Children of Khione can speak fluent French because of their mother residing in Quebec.
  6. Character Birthdays Why do we need your character's birthday? Because then we can update the claims when they age up of course! Otherwise it would fall on you to remind us every year to age them up. This way you tell us just once when their birthday is and we'll add them below so we can keep progressing their age. January Amelia Celeste Martin -- 1st Larissa Souza -- 10th Codie Floyd -- 26th Winnie Sullivan -- 28th February Helena L'Amour -- 14th Liam Santos -- 24th Annie Hernandez -- 28th March Willow Iris Hazelwood -- 7th Mateo Sanz -- 13th James Selway -- 17th Killian O'Connor -- 17th Kendall Ray -- 26th April Andralyn O'Dell -- 1st Everly Maisley -- 15th Jules Vivian -- 16th Petal Price -- 17th TJ Gardner -- 20th Evelyn Scott -- 23rd May Theodore Thatcher -- 7th Benji Baker -- 12th Samantha Adams -- 16th Rebecca Jones -- 23rd Hailey King -- 31st June McKayla Joshnson -- 1st Alexander Dion -- 4th Miroslaw Mihailov --12th Alyssa James --15th Damien Dawn --15th Abigail Asteria Anderson --19th Aislynn O'Neil -- 26th Kenna Rhys -- 26th Azrael Blackburn -- 26th Tempest Truett -- 28th July Alexia Bluesea -- 2nd Carter Price -- 4th Derrick Raines -- 4th Novalie Abrams -- 4th Elena Miller -- 8th Mila Rogers -- 16th Katie Rose -- 22nd August Dustin Graves -- 18th Emberlynn Knight -- 23rd Park Shi Jin -- 31st September Elena Clarke -- 8th Ryo Mitsu -- 9th Loukas Makris -- 10th Levi Jones -- 12th Elliot Payne -- 13th Dahlia Wakabayashi -- 26th Axel Gauthier -- 29th October Jet Castello -- 1st Shadow Moore -- 1st Silvio Suarez -- 11th Julia Dutkiewicz -- 14th Lydia Hawthorne -- 15th Devon Long -- 19th Leroy Bernard -- 21st Sage Roberts -- 25th Gael Masterson -- 31st Lilythe Rayne -- 31st November Penelope Belleci -- 1st Celeste Hadzis -- 4th Octavia Davis -- 8th Asher Harrington -- 9th Arsen Harrington -- 9th Maddox Grimes -- 12th Mason Grimes -- 12th Henrietta Abbot -- 14th December Cora Laine -- 1st Vienna Pimm -- 12th Finley Walker -- 13th Beatrix McCoy -- 14th Savanna Lewis -- 24th Krystal Rose -- 28th Code <b>Character Name:</b> HERE <b>Month and Day of Birth:</b> HERE <b>Link to Application:</b> HERE
  7. How-To Role-Play Guide Writers will come to us at various stages of role-play development. Knowing this, we thought it would be handy to show some basic do's and don't of role-play. This guide is meant to be informative for those who are newer to role-play, as well as showing those who have done more role-play what they might expect on our site. What is Role-Playing? If Acting and Creative Writing had a baby...that's what forum role-playing would be. The writer (that's you!) creates a character and gets to pretend to be someone other than themselves for a little while. How do I write my Role-Plays? The only style related rule for writing that the site requires is a post written in third person, past tense. Bad Example: I walk into the room and sit at the bar. This is a bad example because they used both first person and present tense. They broke the requirements. Good Example: Rosalyn walked into the bar. As she looked around the room she noticed a friend, Gina. Walking up to the girl, Rosalyn said "Hello". This example is written in third person, past tense and consists of enough information to reply to. It is a perfect example of role-play. You may have noticed that this last example had a bolded word as well as quotation marks. These are other "requirements" of Roleplaying on this site. Nobody is going to ban you for not doing this, but it makes it a lot easier for people to know when your character is talking if things are in quotations. Other suggestions include using a separate color for the spoken part to make it stand out even more. As for bolding, if you bold the character names of the people you are talking to it is easier for them to see that you are attempting to Roleplay with them at that moment. Otherwise they may just scroll past and not see it. Italicizing thoughts is another key "requirement". By italicizing your character's thoughts, you separate them from the other parts of your writing more noticeably. Again, none of these are actually required, but you'll see them often enough that you may start believing they are! Good Example: Do I really belong here? Rosalyn thought to herself. Could I really be as brave as the rest of them? The thought had been troubling her since the sorting ceremony. It wasn't that she didn't think she could be if she needed to be. It was just that the opportunity had never presented itself, and now that the sorting was over, she felt like there was an expectation placed upon her. One that she was not sure she could live up to. Rosalyn was always an early riser. She had been sitting in the window seat of the common room when the first light of morning had stretched out over the castle grounds. That is when she first really saw the Whomping Willow. She had heard stories from her parents about it. A tree that shakes violently, often hitting anyone that comes near it and knocking them unconscious. It seemed to only be moving slightly this morning. Shortly after she heard someone, Vera, walking around the common room. She appeared to be looking for something. But when Rosalyn stopped to really look she saw that Vera was actually hanging up a flyer. After Vera left the common room, Rosalyn looked at it. She giggled a little to herself when she realized that the flyer was for an adventure of sorts. Touching the Whomping Willow. That's it! Rosalyn thought to herself. It's my chance to prove to myself that I can be brave. She quickly threw on her shoes and ran down the corridors to the lawn. When she caught up with Vera she was a little winded. But she turned to her and said, "Mind if I join?" Last rule? Absolutely no god-modding! While interacting with others is a large portion of the fun while role-playing, god-modding isn't fun for anyone. Which leads us to our next topic... What is God-Modding? {credit to Urban Dictionary for the initial definition we used and tweaked} Godmodding is where a character in an RP (roleplay) has the ability to do almost anything without the permission of another character. If this were allowed, someone could kill off another person's character without their permission! To control another character without their permission is Godmodding, so always ask permission first if you absolutely need something to occur to their character or just act it out like the correct example below in your RP posts. Examples: It can be doing something to a character without the other character’s express permission. It can be when they simply can’t be hit and dodge all attacks or anything for this matter aimed at them. The worst is making out another character to be what they’re not, just to make your own character seem superior. Example of Godmodding: Wrong Thing to do Character A: Shoots arrow at Character B Character B: Dodges arrow, shoots another arrow at Character A and the arrow hits making Character A fall down bleeding. Right Thing to do Character A: Shoots an arrow at Character B but isn't sure if it hit. Character B: Dodges the arrow, returns fire at Character A and thinks it might have hit. Character A: Hit by arrow and falls down. Each character chooses themselves what happens to their character when something is thrown at/cast on/or otherwise done to them unless the other writer has been given permission to do this by the character being targeted. What other rules of RP etiquette should I know? 1) It’s best not to interrupt an RP. Ask for permission first before you can join others who are actively posting in a topic. You can do this by PMing one of the people who have posted in the topic. On the other hand, don’t nag or bother people to post back to you. Be considerate of other people’s real-life/offline/out-of-character situations. 2) Making mistakes is great character development. Your character is a human being, so it is expected that he/she will not be perfect. Modesty is the best policy. 3) If you’re in an RP with someone, try to post back as soon as you can. If you leave the thread for more than 3-5 days, someone else might come along and start a new RP in that thread. If you’re having real-life complications or you’re suffering from a lack of muse, just PM the person you’re RPing with and let them know. This is common courtesy. At the same time, we ask that our Writers please wait at least 10 days after inactivity in a forum to start a new RP unless the RP is stated as closed.
  8. Inherent and Restricted Abilities Certain abilities are considered to be commonplace in the demigod world, while others are more rare. This will help you know what your character is capable of doing based on who their godly parent is. It will also alert you to which abilities are limited and must be applied for. This information was pulled, in many cases, directly of the Riordan Fandom wiki. Some information has been altered where appropriate for the site. Universal Abilities These are abilities inherent to all half-bloods regardless of who their godly parent is. Superhuman Strength:Demigods are far stronger than any human. The children of the Big Three: Zeus, Poseidon and Hades are even stronger than normal demigods. Superhuman Speed: Demigods are far faster than any human, and possess greater swiftness. Superhuman Agility: Demigods possesses agility, equilibrium, and bodily coordination that are far greater than that of humans. Meaning, they possess great acrobatic prowess and maneuverability helping them in the midst of battle. They can move, jump very high, flip, climb, and run incredibly fast without difficulty or exhaustion. Superhuman Durability: Demigods possesses much greater durablity, resilience, and constitution than any human being. Therefore, they are capable of withstanding and surviving blows that would otherwise leave a human dead and/or injured if lucky. Superhuman Endurance: Demigods can endure physical stresses beyond the capabilities of the greatest humans, allowing them to operate efficiently for extended amounts of time, even if they are weakened or exhausted. Above-Normal Healing Factor: Demigods can heal faster and with more finality than humans and sustain far greater damage than humans. Heightened Senses: Demigods' five senses (hearing, smelling, sight, etc) are greatly increased. The senses of a demigod helps them notice small details and unusual attributes that shouldn’t be there, which help keep them alive in battle. Superhuman Stamina: Demigods have an unusually advanced musculature, granting them exceptionally high stamina and endurance surpassing most mortals. Demigods can perform rigorous physical activity for hours, until fatigue toxins in their blood stream begins to impair them, and they will begin to show signs of fatigue. Superhuman Reflexes: Demigods have far above average reflexes that can keep them alive during a fight (diagnosed as ADHD in mortals). It allows them to dodge inhumanly fast attacks that mortals wouldn’t be able to react to. Their reflexes also enables them to keep pace with beings faster, or as fast as them when in the midst of combat. Children of Zeus Because of how powerful these children are, and canon reasons, children of Zeus require a secondary application. Announcements will be made when these applications are open. Children of Zeus have the following abilities guaranteed to them: Natural Leadership Excessive Strength: More than typical demigods (other than Poseidon and Hades children who are equal). Bravery Electrokinesis: the ability to mentally and/or physically manipulate and control electric currents and static electricity. Aerokinesis: is the elemental ability to create, control and manipulate the air and wind in a variety of offensive or defensive ways. Flying is a version of Aerokinesis, but it is the most difficult to master. No camper should be flying before arrival at camp (with the exception of maybe a panicked slowed down fall), and even upon arriving at camp it would take years to master. Flying cannot be done where no air currents exist, such as in a cave where there is still and stagnant air. Additionally, the following ability is available on a limited basis and must be applied for. Atmokinesis: also known as weather manipulation; one of the most powerful abilities in existence where one can control and manipulate the various forms and aspects of the weather itself. Child of Hera There is only one Child of Hera, they are a canon character, and require a canon application when they are available. The child of Hera is a Camp Half-Blood RP canon character. As such their abilities are strictly ours to create. This list was created based upon Hera's actual demonstrated abilities and her sphere of influence. Domestic Manipulation: As the Goddess of Marriage and Family, all things related to domestic and familial relationships are under Hera's jurisdiction. Basically, they can influence relationships between people. Mnemokinesis: Hera has the ability to steal and restore memories. She temporarily manipulated Percy's and Jason's minds to protect them more easily. Aerokinesis (limited): As the wife of Zeus, Hera can control and manipulate air, though to a lesser extent than her husband's. Basically, riding clouds, stirring up small winds, and maybe blowing something out of someone's hand. Madness Induction: Hera has an infamous control and manipulation over madness. She drove the demigod Dionysus insane to the point he had to go to Zeus to be cured. Hera later induced Hercules to kill his wife Megara, his children and servants. Zoolinguism (Peacocks and Cows): Hera has a high level of control over animals, particularly the cow and the peacock. Children of Poseidon Because of how powerful these children are, and canon reasons, children of Poseidon require a secondary application. Announcements will be made when these applications are open. Children of Poseidon have the following abilities guaranteed to them: Hydrokinesis:The ability to control water with the mind. They can will themselves to stay dry in water, extract water shoot from petrified seashells, create oxygen bubbles underwater for people who cannot breathe underwater, and harden water to form solid ground to walk on or shields. They even can make giant fists of water that mimic whatever they do, which can be used to grab enemies or smash them into the ground. Cryokinesis (limited): They have very limited control over ice; such as create an icy hurricane to attack all nearby monsters. Vitakinesis (limited): They can use water to strengthen themselves and heal most wounds, the amount of water and time needed for the healing being proportionate to the severity of the wound. Water Immunity: If they fall into the water, they will be immune to water pressure. Additionally, they can breathe underwater for unlimited amounts of time and see in the darkness underwater. Heat Immunity (limited): They have a higher resistance to fire and burns than regular people. Watercraft Manipulation: When they are in saltwater, they always know their exact nautical coordinates, wherever they are (such as in water or on a ship or boat). They have the telekinetic ability to control boats and ships. They also know exactly how to work the boats and what all the parts do. Aerokinesis (limited): They have limited control over the wind. They can summon strong winds, which allow them to create miniature hurricanes and typhoons. Geokinesis (limited): They have a limited amount of control over the earth. They can create earthquakes as their father is known for creating them. Zoolinguism (Horses and Marine Creatures): They can understand and talk to marine animals, equines, and similar creatures. Additionally, the following ability is available on a limited basis and must be applied for. Atmokinesis: also known as weather manipulation; one of the most powerful abilities in existence where one can control and manipulate the various forms and aspects of the weather itself. Children of Demeter Children of Demeter have the following abilities guaranteed to them: Chlorokinesis: As children of Demeter, they have the ability to control plants. Plant Sensitivity: The children of Demeter can sense the location of various plants with superhuman precision. Plant Growth Acceleration: The children of Demeter can make plants grow more faster than normal or even in enormous proportions. Plant Teleportation: The children of Demeter can teleport using plants Wood Sensitivity: The children of Demeter can sense the location of wood with superhuman precision. Culinary Arts: They are natural cooks Additionally, the following ability is available on a limited basis and must be applied for. Geokinesis: They have a limited amount of control over the earth. Karpoi Summoning: As children of Demeter, some are able to summon Karpoi. Children of Ares Children of Ares have the following abilities guaranteed to them: Telumkinesis: They are able to adapt to using various types of weapons quicker than normal. They have the power to curse their opponents' weapons and transfigure any object into any weapon. Examples include making a sword too heavy to lift properly or turning arrows into rubber, forcibly disarming their opponents. Odikinesis: They can unconsciously arouse feelings of impulsive anger, hatred, and bloodlust in people, to the point of instigating physical violence. Enhanced Physical Prowess: They all have enhanced strength and swiftness. The daughters of Ares have the skeletal structure and muscle distribution of exceptionally large, strong, and well-conditioned human men, allowing them to withstand the rigors of combat as well as their brothers. Military Strategy: They are excellent war strategists, though they seem to prefer mindless brute force over strategy like their father. Fighting skills: They are natural fighters with inborn fighting skills. Additionally, the following ability is available on a limited basis and must be applied for. Necromancy (limited): They can summon the dead of the losing side of a battle. Children of Athena Children of Athena have the following abilities guaranteed to them: Genius Intellect: They possess high intelligence and wisdom, especially regarding war strategy. Craftsmanship: Many of them have instinctive skills in architecture, forging and weaving. Audiokinesis: They never forget what they heard. Telumkinesis (limited): They adapt to using various types of weapons quicker than normal and develop great control over them. Enhanced Physical Prowess: They all have enhanced strength, swiftness and durability, above many other demigods (but not as strong as a child of the Big Three). Children of Apollo Children of Apollo have the following abilities guaranteed to them: Poetic Curses:They can curse others to only speak in rhyming couplets that can take days or even weeks to wear off (depending on strength and number of people in the spell). Archery:They are expert archers, inherited from their father. They also excel at anything involving throwing or shooting stuff, like shooting hoops or shooting firearms or other missile weapons as an extension of this. Enhanced Physical Prowess: They all have enhanced strength, swiftness and durability, above many other demigods (but not as strong as a child of the Big Three). Artistic and Musical Ability: They excel in the arts and music. Vitakinesis: As the children of Apollo, they are natural healers. They can heal people by singing a hymn to their father (in Ancient Greek). Audiokinesis: As the children of Apollo, they have the ability to control sound waves and music. Prophecy (minor): Children of Apollo have the ability to sense things before they happen. They cannot see things to the level of the Oracle of Delphi, but it's enough to sense a trap before they fall into it from time to time Additionally, the following ability is available on a limited basis and must be applied for. Photokinesis (limited): the mental and/or physical ability to control light. Hunters of Artemis Artemis doesn't have children of her own, as she is a virgin goddess. However she does have several hunters. The Hunters of Artemis are all female (with very few exceptions--Orion being one of them) and therefore only female characters may play a Hunter at this time. They have the following abilities guaranteed to them by Artemis: Eternal Youth: Hunters are immortal (can't die of illnesses, age, etc.) unless they fall in love or they fall in battle. Archery: They have excellent aim with their bow and arrows. Enhanced Physical Prowess: They are naturally stronger and faster than a mortal, demigod, or nymph. Zoolingualism: They can talk to wild animals. Children of Hephaestus Children of Hephaestus have the following abilities guaranteed to them: They are all expert builders. They can build just about anything. They are all mechanics. Technokinesis: As children of Hephaestus, they can control and manipulate machines. Can sense machines, mechanics, or metal. Can identify machinery type and use by touch. Can sense faults in metal ore. Can find and sense traps in the ground. Additionally, the following ability is available on a limited basis and must be applied for. Pyrokinesis: Some children of Hephaestus have control over fire Children of Aphrodite Children of Aphrodite have the following abilities guaranteed to them: They have magical control over clothes, makeup, and jewelry. Amokinesis: As the children of Aphrodite, they have absolute control over love and desire They have the minor ability to change their physical features. Eye color, hair color, face structure. But not into something non-human, and only for a small amount of time. They have the ability to speak fluent French, the language of love. They possess high social abilities and awareness. They have the ability to use Permanent Makeup on others, as seen in the Demigod Files Clothing Curses: They have the ability to curse people so all of their clothes are two sizes too small for them for a period of time. Additionally, the following ability is available on a limited basis and must be applied for. Charmspeak: Selected children of Aphrodite can influence other with the strength of their voices. Shapeshifting: the magical ability that one has to change his/her age, size, sex, and facial features and so on. Limited to human appearances in children of Aphrodite. Children of Hermes Children of Hermes have the following abilities guaranteed to them: Enhanced Speed: Children of Hermes have a high athletic ability and swiftness. Audiokinesis: Children of Hermes are skilled at trickery and very persuasive, acting very good as spies and influencers. Enhanced Theft Abilities: Children of Hermes are able naturally stealthy and can supernaturally steal things without people noticing, even other demigods. Clauditiskinesis: Children of Hermes can magically sense the internal structure and mechanisms of any lock they touch. They are able to make it unlock, even telekinetically. This doesn't work on cursed locks, though. Lock Intuition: They can identify curses and traps placed on locks. If they concentrates hard enough, they can deactivate them. Alchemy: Children of Hermes are good at making potions. Chrimatakinesis: Children of Hermes are presumably quite good with money. Additionally, the following ability is available on a limited basis and must be applied for. Teleportation: Some children of Hermes inherit super speed fast enough to run on air and become a blur. Children of Dionysus Children of Dionysus have the following abilities guaranteed to them: Chlorokinesis: As children of Dionysus, they can control fruit-bearing plants, strawberry and grape vines. They are capable of causing or curing madness They are really good actors sometimes using this to their advantage when they get in trouble. Children of Hades Because of how powerful these children are, and canon reasons, children of Hades require a secondary application. Announcements will be made when these applications are open. Children of Hades have the following abilities guaranteed to them: Necromancy: They have control over the dead. They can reanimate skeletons and put them to sleep. They can summon souls of the deceased by digging a pit, filling it with food and chanting in Ancient Greek. Additionally, they can release the souls of people that should have died but had somehow managed to cheat death. They can physically touch and manipulate ghosts, such as taking hold of them by hand or forcing them to be silent with a gesture. Osteokinesis: They have control over bones of skeletons, such as summon Skeleton Warriors or destroy them. Sensitivity to Death: They can sense death as it happens or when it is coming, including when an immortal is fading. When a person close to them dies, it comes as a ringing in the ears. Life Aura: They can see/sense someone's life aura. Umbrakinesis: They have control over darkness and shadows for various uses such as solidifying it for attacks or to hide in it. Shadow Travel: They can use shadows as a way of transportation. However, great distances tend to wear them out. Darkness Generation: They can solidify shadows to shoot bolts of darkness, form virtually impenetrable shields, and surround enemies in pitch-black clouds of lightless space. Invisibility: They can use shadows to cover themselves in darkness to become invisible. Vitakinesis (limited): They can heal minor injuries to themselves or others by using darkness. Geokinesis: They have control over the earth, such as open fissures in the ground, levitating rocks, making rocks extremely sharp, and control the walls of the Underworld. Phobikinesis: They can radiate an intense aura of fear and death like their father Hades, but to a much lesser degree. Pyrokinesis (limited): They can create flaming fissures of hellfire, trapping people in their father's realm. Additionally, the following ability is available on a limited basis and must be applied for. Ferrokinesis: Some of them can control precious metals. Curses: Some of them can curse people. Children of Iris Children of Iris have the following abilities guaranteed to them: They have good communication skills. They can communicate and are good with pegasi. They have good color coordination. They are good with art supplies and make great artists. Additionally, the following ability is available on a limited basis and must be applied for. Photokinesis: the mental and/or physical ability to control light. Children of Hypnos Children of Hypnos have the following abilities guaranteed to them: Hypnokinesis: the ability to manipulate sleep patterns and, by extension, dreams. They are capable of memory retrieval. They are capable of memory alteration. They can induce sleep. They can astral project/dream travel. (when asleep) Children of Nemesis Since there are only two children of Nemesis encountered in the series, and their abilities aren't covered in much detail, we have created this list off what we do see from the characters. Children of Nemesis have the following traits guaranteed to them: They believe that people who are full of themselves should be brought down. They never forget an insult. They make good allies. They are loyal to their allies until they prove untrustworthy or betray them. They are good at making hard decisions when others aren't. They are able to sense when someone is vengeful and want to serve justice to another. They never stop a mission to serve justice to someone who has wronged them. They often help others when pursuing the act of vengeance and retribution. They often are accepting of their actions and the punishments and consequences that come with them. Tychokinesis: the ability to manipulate and control luck and probability. There are no other true abilities for Children of Nemesis. However, it is reasonable to have them be particularly skilled at something once they put their mind to it such as swordplay, archery, thievery, etc. Any physical task that they can put effort into and master, they can become excellent at. They just have to work harder for it. Children of Nike Since there are only two children of Nike encountered in the series, and their abilities aren't covered in much detail, we have created this list off what we do see from the characters. Children of Nike have the following traits guaranteed to them: They are extremely competitive. They live for contests and never settle for second best. They can be pretty intense and driven but they are hard workers and tough opponents. They never turn down a challenge. Most have increased strength. They are the fastest demigods, even faster than the children of Hermes. Are rougher than most of the campers at Camp Half-Blood, including the children of Ares. There are no other true abilities for Children of Nike. However, it is reasonable to have them be particularly skilled at something once they put their mind to it such as swordplay, archery, thievery, etc. Any physical task that they can put effort into and master, they can become excellent at. They just have to work harder for it. Children of Hebe Children of Hebe have the following abilities guaranteed to them: Hebekinesis:the ability to control and manipulate youth. Rejuvenation: This is the power of regaining, or restoring, youthful vigor and appearance. Rejuvenation reduces scars, wrinkles and lines of expression, increases skin elasticity and increases collagen in the skin. Preservation: This is the power of preserving the youth of oneself or another person. Longevity: This is the power of increasing the life expectancy of oneself or someone else. Vitakinesis (limited): Users of this power can heal various injuries, such as mid-sized lesions. In more severe cases, users can reconnect lost limbs, through surgeries. (However, the limbs remain with the scars.) Children of Tyche Children of Tyche have the following abilities guaranteed to them: They love games of chance. Tychokinesis: They have the power of luck manipulation. Their behavior often seems random and unpredictable. They usually come out ahead. They are natural gamblers Children of Hecate Children of Hecate have the following abilities guaranteed to them: Mystiokinesis: Reality Warping/Spellcasting abilities. Like their mother, their magic is strongest at night and weak during the day. By speaking in either Latin or Ancient Greek, her children can cast many spells for various effects such as creating fire, generating cold, protecting oneself, and shielding themselves from the tracking abilities of monsters and etc. If a child of Hecate overexerts their magical capabilities too much, it physically takes a toll on their body causing them fatigue, exhaustion, dizziness, or faint. It could also cause their magical energy to be drained or depleted, leaving them powerless. This skill can be used to copy any other ability, however it will always require the verbal component and will always be weaker than the natural ability of someone else. For example, this could mimic hypnokinesis but would require an incantation and would be weaker than a Child of Hypnos's natural born ability. This also applies to their own limited abilities on this list. They can verbally cast spells to manipulate shadows or control dead, but will always be weaker than those who have a natural born talent for it. Those with natural born talents do not need to cast a spell for it. Mist Control: Those with the power to control the Mist can create Mistforms, illusions, and influence the minds and memories of mortals. Additionally, the following ability is available on a limited basis and must be applied for. Necromancy: the natural born ability to summon and control the dead. Umbrakinesis: the natural born ability to mentally generate and manipulate darkness, the absence of light.
  9. Site Setting and Plot Timeline used to determine events prior to the site: https://time.graphics/line/398677 Current Year: 2022 Current Chapter: Prologue Overall Plot The Goddess Hera, having been cast out of Olympus for her part in the war against Gaia, grew very lonely. Fed up with her husband's infidelities, and not knowing when the other deities would allow her to return to Olympus, sought solace and revenge by taking on the guise of a mortal woman to have an affair of her own. Finding a male who fit her values in every way was difficult, as she did not wish to cause a married man to have an unwitting affair. But after some time passed she found such a man. A mortal man had loved his wife up until the day she died. Devoted and loyal, the man's wife had passed of an affliction after only five years of marriage. She left behind no children, and the man was very lonesome. Hera saw in this an opportunity to not only take revenge on Zeus, but to also bestow upon this man a gift for his devotion in marriage and love: a child. Hera came to the man's door, claiming that she sought to give him a gift. Happily he let her enter his home and a few days later she left him with their child (but much like the virgin goddesses she reproduced without intercourse, as she could not stoop to being physically unfaithful like her husband). When she did, she informed the man about the nature of their child and instructed him to send the child to Camp Half-Blood before the age of 13. The man was thankful to have someone to care for once more, and thanked Hera for the child. Hera, pleased with herself both because of her gift and having satisfied her petty need for vengeance, returned to aiding the Half-Bloods in their efforts against Gaia. When it came time for the goddess to return to Olympus, Hera kept her infidelity quiet. No one on Olympus would be the wiser. Except that now it nears the child’s 13th year. Hera will be forced to claim her child once they make it to camp, can Olympus, and Camp Half-Blood, survive what will follow? Twelve years have passed since then and the child is now of age to be claimed and has come to Camp Half-Blood. Prologue: And All Was Well... This story is just beginning, we are in the Prologue. At this time most of camp halfblood is blind to the inner machinations of the gods and their turmoil. But that doesn't mean they aren't scheming... (the plot will begin once there are enough campers to make it viable) Links to Chapter Relevant RPs Actions Have Consequences
  10. Face Claim No one may share a face, except twins (and other multiples) or those marked with an asterisk (*) as these are inactive characters in their probation Reserves are for 7 days only, unless you're under review, then please update it to an under review reserve Reserves run out at Midnight Eastern Time on the 7th day. You may only have ONE face in reserve at a time. Failure to claim may result in someone else taking it from you! Reservations are not a claim. Once your application has been approved by staff you will need to come back to claim it Reserve requests lacking a date will be deleted and not posted Face Claims who played a memorable part in the movies/upcoming show will not be accepted, unless it is for a canon character that was portrayed by that actor (i.e. if you're playing Hermes you may request Nathan Fillion). Do NOT use the HTML converter for your reply post! Additional rules on who may be used as a face claim can be found in Article III, Section 11 reservations fill in Canons ϟ Adam Copeland ϟ Aryan Simhadri ϟ Dior Goodjohn ϟ Glynn Turman ϟ Jason Mantzoukas ϟ Jay Duplass ϟ Jessica Parker Kennedy ϟ Megan Mullally ϟ Leah Jeffries ϟ Lin-Manuel Miranda ϟ Suzanne Cryer ϟ Timothy Omundson ϟ Walker Scobell A-M ϟ Abbey Lee Kershaw ϟAlissa Skovbye ϟAly Raisman ϟAngelina Michelle ϟAnna Chlumsky ϟAnna Von Klinski ϟAri Stidham ϟ Ashley Benson ϟ Avril Lavigne ϟ Barbara Palvin ϟ Billie Eilish ϟ Cailee Spaeny ϟ Chloe Grace Moretz ϟ Christopher McCrory ϟ Cintia Dicker ϟ Corrado Martini ϟ Daniel Illescas ϟ Elle Fanning ϟEmilia Jones ϟEmma Myers ϟ Francisco Lachowski ϟ Fumi Nikaido ϟ Gwilym Pugh ϟInes Høysæter Asserson ϟ Jade Weber ϟJasmine Sanders ϟ Jena Goldsack ϟ Jenna Coleman ϟ Jennifer Lawrence ϟ Johnathan Taylor Thomas ϟ Jorge del rio Romero ϟ Josh Sorrentino ϟJulian O' Donnell ϟ Katharine Isabelle ϟ Kate Voegel ϟ Kento Yamazaki ϟ Kerli Koiv ϟ Laura Berlin ϟ Leo Mangieri ϟ Luke Eisner ϟMadison Iseman ϟ Madison Stubbington ϟMatt Bomer ϟMatt Corby ϟ Maxence Danet Fauvel ϟ Meika Woollard ϟ Mia Goth ϟ Milly Alcock ϟ Moritz Hau N-Z ϟNatalia Adamowska ϟ Natalia Azahara ϟNeels Visser ϟ Omar Rudberg ϟ Phoebe Bridgers ϟ Phoebe Tonkin ϟ Richard Madden ϟRita Ora ϟ River Viiperi ϟ Scarlett Leithfold ϟSong Joong Ki ϟ Sophie Thatcher ϟStephen Amell ϟThomas Barbusca ϟThomas Brodie-Sangster ϟ Tiffany Alvord ϟTimothee Chalamet ϟ Vincent Kowalski ϟVito Basso ϟWilliam Franklyn Miller Codes Claim ϟ <span class="PUT YOUR MEMBER GROUP HERE" title="CHARACTER NAME"> CELEBRITY FIRSTNAME LASTNAME</span> Reserves ϟ CELEBRITY FIRSTNAME LASTNAME for YOUR ALIAS until ## month (1 week from now) Under Review Reserves ϟ CELEBRITY FIRSTNAME LASTNAME for YOUR ALIAS until <b>Out of Review</b> By member group it means your group color name. They are as below, make sure you put them exactly as spelled or it wont work. god • camper • camperlead • zeus • hera • poseidon • demeter • ares • athena • apollo • artemis • hephaestus • aphrodite • hermes • dionysus • hades • iris • hypnos • nemesis • nike • hebe • tyche • hecate
  11. The Rules Character Enrichment subforums are designed for people to post their trackers, shippers, whatever else they might need to flesh out their characters. The rules are pretty simple. With the exception of the occasional sorting thread for adults, these are not roleplay forums. This allows the Unsorted Member group to post in them so unapped characters can plan things out. But as such we require that no RPs be done in these subforums. That would defeat the purpose of our application process. Failure to adhere to this rule will result in the removal of your subforum and a permanent warning placed on your account. Please only use your own subforum for development. Replying to shippers/etc. is fine, but don't start threads in forums of other members to develop your characters. You may only post in your own subforum for character development (i.e. Don't post in this forum for it either) Pretty simple, right? So if you would like a subforum of your very own, just fill out the following form and reply here. Alias: And then tag either @★Admin or @★Global Moderator and we'll come running!
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